Interwoven Immersive, Inc. is a female-owned and operated, Los Angeles-based collective bringing together the best minds working in immersive today. With a focus on collaboration within the community, Interwoven is committed to building the perfect creative team for the job. From a single person Alternate Reality Game (ARG) to large brand activations, from actor based immersive experiences to autonomous scavenger hunts, from stand-alone escape rooms to multi-day adventures, we aim to interweave your chosen experience into any event, or even your life.
Our primary goal is to find you the best fit for your needs from across the entire immersive community, while staying safe, above board, and in line with city guidelines. Depending on the scale of your event, we can also provide art direction, graphic design, marketing, publicity and social.
WHO ARE WE?
Co-Founder / CEO
By day, Cara is the Story Experience Producer for Meow Wolf, a Santa Fe-based arts and immersive entertainment collective. She splits her spare time between covering festivals as a correspondent for No Proscenium and contributing reviews as a "Hivemind Reviewer" for Room Escape Artist. As of this writing, Cara has done close to 200 escape rooms and countless Immersive Theatrical experiences.
With over 15+ years of prior experience in the film industry as a Content Producer, Cara has collected a wealth of experience in both Traditional and New Media, including producing projects that later garnered both Clio and Telly Awards (full list of awards may be found at her website below). She is also a proud member of the Producer's Guild of America since 2013.
More info and work samples may be found at: caramandel.com.
Co-Founder / CMO
Rachel has worked in the film industry for 15+ years in programming, producing, publicity with organizations like Comic-Con, Sundance, the Film Independent Spirit Awards, Alamo Drafthouse, and more.
In 2014, she discovered her passion for immersive and escape rooms by being part of group that escaped Universal’s The Purge experience, which had only a 1% escape rate. This intensified roughly one thousand fold with the 2017 Overlook Festival, where she and fellow Interwoven co-founder Cara Mandel played the immersive game for 14 hours a day.
Since then, they have between them done over 350 escape rooms and immersive experiences. Rachel also helped launch horror VR company Dark Corner, handled publicity for renowned immersive haunt Delusion, created the opening night immersive game for Two Bit Circus with Interwoven, and has consulted on and play-tested for countless interactive events.